The Easy Pazaak mod turns this minigame into a slightly easier version of itself. But many players find it to be a bit too frustrating at times to find relaxing. Pazaak can be a fun game within the game to take your mind off of the events happening around your character. Overall, this mod helps to level out the classes in what many consider a form of “bug” within the game. The Consular Sentinel Class Skill Swap mod swaps the skills with the Jedi Consular skill set, including Computer Use, Demolitions, and Repair Class. But players have said that out of the three, Sentinel just doesn’t compare to the other two classes. When you’ve unlocked the Jedi classes, there are three to choose from Guardian, Consular, and Sentinel. After learning of Revan’s identity, it’s only natural to want the full immersive effect with this mod! 12. The Revan robes provide +5 for defense, +4 for strength, +3 for wisdom, and +1 for regeneration.Īll items have upgrades that you can work toward, and all have bonus feats you can earn. The Revan Items mod includes Revan’s robes, lightsaber, and double-sided lightsaber. So, why not download a mod that gives you Revan items? One of the realizations players have when they progress through Star Wars KOTOR is that they are, in fact playing as Darth Revan. Try to make a combination that suits you best and enjoy the game. We do not intent to create an unwanted comparison among the mods because we think each mod has its separate worth. We have tried to bring to you the top 10 KotOR mods from the above categories. Taken broadly, the mods may fall into three parent categories: weapons upgrades, texture improvements, alternative storylines. The most current versions are TSLRCM 1.8.3, and M4-78EP 1.1 ("patched"), both released 15 March 2014.Star Wars: Knights of the Old Republic or KotOR mods are as popular among the fans as the original game itself. On 28 december 2012, after a long period of development, finally M4-78EP saw the light, adding a full grand planet to explore and experience more KOTOR2 gameplay in, and actually talk with Vash alive, explaining some critical details about force bonds to the player, meanwhile uncovering the events which took place just before the Exile's arrival. On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.)Īlmost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. On June 24th, 2010, TSLRCM 1.6 was released, featuring various cutscene tweaks, dialog bug fixes and more. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs.īetween 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other). On 15 march 2010 was the release of TSLRCM 1.5. At this point, animator Savv圓0039 decided to contribute her lean animation to the restoration, which was included in 1.4d. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. TSLRCM was first released to the public on 24 september 2009. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did. The usual response to complains about TSLRP was that people should make their own mod, then they could complain.
0 Comments
Leave a Reply. |